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Game Programming In C++: Start To Finish (Game Development Series) |
Author: Erik Yuzwa
Published: 2006-01-11 |
List price: $49.95
Our price: $38.96
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As of: January 08th, 2009 07:24:09 AM
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Customer comments on this selection.
Frustration I saw the Thomson logo at the top left on the front cover and thought it was textbook quality. I was dead wrong!! As the engineer said, the directions are incoherent and you don't even know when he has given instructions or just an example. I had to search the web for help answers just to do the "Hello World" application. There is no troubleshooting guide in case you get stuck. If you get stuck you better clear up your schedule cause you will be searching for answers for a while. Why not spend that time and buy a good book on programming. I would expect more from a programmer than this garbled mess of words.
designing games This programming book was just what my son was wanting. He thinks it will really help refine his gaming progams.
Made me Dizzy It's ironic that a programmer would be so terrible at giving directions. To start out with, the directions for setting up SDL (a necessary programming toolkit) were almost non-existant. Just this small task took me 8+ hours, and I had to resort to browsing web-forums!
Often the directions were so terrible that it wasn't even clear whether or not he'd just given directions for a procedure or was just providing an example. As a programmer, the author should be able to give sequential, succinct, and easily-followable directions. At this,the author, unfortunately, fails miserably.
Avoid This Book I wouldn't recommend this book to anyone who is trying to start out in game programming. I am a grad student engineer and have been programming for over 5 years. I just recently got into game and graphics programming and this book is really terrible compared to some others I've seen. The only reason I gave it two stars is because the chapter on graphics mathematics is fairly complete, and the book provides a good high level picture of how a game is structured. However, the code specifics are downright horrible, the listings seem to be randomly thrown in without any clue as to where they should go in an actual program, the writing is boring, the directions are sparse and inchoerent, and much of the source code provided on the CD is incredibly difficult to get running (if it runs at all). Also, there is a discussion board on wazoo, but don't excpect much help. Many of the forums end with unanswered questions including many that I had. For an intro book to programming games, save your money for another book, because this book just isn't worth the cost in wasted time and money.
A graded learning approach Erik Yuzwa's GAME PROGRAMMING IN C++: START TO FINISH will lend particularly well to prior C++ programmers and users who want to learn game programming. Chapters use current game programming information and take a lesson plan graded learning approach to building an entire course in C++ game programming, from the basics to creating a complete game.
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